STANDARD MRL COMPETITION RULES

  • Last Updated: 03/14/2025

    All rules are subject to change without notice. MRL Administration reserve the right to increase or decrease penalties at their discretion at anytime. MRL Administration reserves the right to adjust finishing order based on the on-track actions of the participating drivers and the rules below.

  • 1.1 Radio chatter should be kept to a minimum during race sessions to ensure the channel is available for race-related communication. This includes caution periods, allowing drivers to address admins when needed. If drivers need to discuss an incident with another driver, it should be done professionally or after the race, once emotions have settled and both drivers have had the chance to review the replay. Drivers should refrain from using the radio to yell, curse, blame, threaten, or make any negative remarks towards other drivers, including sarcastic or snide comments.

    1.2 Negative chatter is not allowed on the radio or through private messages. Drivers should not curse, blame, threaten, or use abusive language towards others, including on any platform regarding league events. If negative messages occur, a protest can be submitted via a Ticket in Discord with evidence (screenshots) and details of the incident. Drivers found guilty may face penalties at the admins' discretion.

  • 2.1 If a driver experiences connection issues during a race, admins will inform them of the problem. If the issue continues, the driver may be asked to move to the back of the field or park their car. Drivers are responsible for their own connection issues, and if these cause cautions or other incidents, penalties may be applied at the admins' discretion. If a driver experiences a hardware malfunction, such as a computer, UI, steering wheel, or pedal issue, it is their responsibility to move their car off the racing line quickly and communicate calmly with race admins.

    2.2 If the entire race server experiences connection issues, admins may choose to open a new session or postpone/reschedule the race for a later date.

  • 3.1 Initial race start is always on the green flag.

    3.2 Drivers will be notified of the restart box during the pre-race briefing. The leader sets the pace and controls the restart, with the option to accelerate once the pace car has all four tires off the racing surface and they are within the restart box. If the green flag is shown before the leader accelerates, it will still serve as the official green flag, and the field may begin racing at that moment.

    3.3 Coming to the green flag, the leader may not brake, speed up/slow down, or any other tactics in an attempt to gain an unfair advantage.

    3.4 If a driver jumps the start, they must fully give back the position to the leader before completing the lap, or they will face a penalty.

    3.5 After receiving confirmation from race control, drivers must choose their lane by the start/finish line. Inside lane drivers move left, outside lane drivers move right. Switching lanes or staying in the middle may result in a penalty. Drivers must stay behind the car in front until after the start/finish line. Lapped and EOL cars must go to the back, while cars that pit may choose a lane if on the lead lap. Any penalties from before the restart must be served on pit road, even if cleared by admins.

    3.6 Drivers must maintain their position and cannot pass or attempt to pass until after crossing the start/finish line on all starts and restarts. Changing lanes or passing before the line will result in a penalty. If the leader is clear, they are permitted to change lanes prior to the start line.

    3.7 Admins may switch to single-file restarts at any point during the race.

    3.8 Once the field receives the one-to-go for all starts and restarts, drivers must line up in their correct position and maintain pace speed at all times. Laying back is not allowed on any start or restart.

  • 4.1 Drivers must keep control of their cars at all times and stay on the racing surface. They should avoid driving in the grass, access roads, or any non-racing areas. Drifting, wall riding, or using the wall to gain time is not allowed in any session.

    4.2 Drivers are not to swerve back and forth, brake check, or any other action while under green flag racing conditions in an attempt to slow down other cars. heavy and intentional blocking to prevent the progression of other drivers challenging for position may result in a penalty.

    4.3 Drivers who fail to hold their brakes after an incident and roll into oncoming traffic may receive a penalty. Drivers involved in an incident who continue making contact with other cars or attempt to push through the incident may also face a penalty. If a driver spins or crashes, it is their responsibility to safely rejoin the track in the correct direction, without putting other cars at risk of damage. Drivers who turn their cars around on track and make contact with oncoming cars, other cars involved in the incident, or cars that stopped to avoid the wreck may be subject to a penalty.

    4.4 If a driver experiences issues like an engine failure or decides to end their race early, they should drive back to pit road or stop off the racing surface. Stopping on track and causing a caution may result in a penalty.

  • 5.1 The faster car is responsible for making a safe pass, but lapped cars are strongly encouraged to give sufficient room to lead-lap cars when possible. We encourage the gentleman's rule, where lapped traffic yields to lead-lap cars without challenging for position.

    5.2 When racing for position, the outside car has the position until the inside car reaches the rear tires of the car next to them. At that point, both drivers must give each other space, including on entry into the turn.

  • 6.1 Drivers must not intentionally spin or stop on track to bring out a caution.
    Initial race start is always on the green flag.

    6.2 Drivers are strongly encouraged to claim fault for causing a caution, including self-spins or wrecks. Claiming a caution is not required if the driver believes it was a racing incident or another driver's fault. If a driver wishes to claim a caution, they should notify admins via radio or text chat before the two-to-green notification. Claims made after the one-to-green notification or after the race may still result in a penalty. Netcode should not be used as an excuse unless it is clearly the cause of the wreck. Drivers may not claim a caution on behalf of another driver, and if it's found that a driver falsely claims a caution, both may be penalized.

    6.3 If a caution is unclaimed, admins will review the incident after the race to determine fault or if it was a common racing incident. If a driver fails to claim a caution and is found at fault, they will face a penalty. If it is determined to be a common racing incident, no penalties will be given. Drivers who cause a caution, including self-spins or wrecks, and disconnect from the server without claiming the caution, may also be subject to penalty.

    6.4 If a race ends under caution or a race-altering incident occurs near the end, drivers are still encouraged to claim fault. Admins will review the incident and may adjust the finishing order if iRacing scoring is incorrect. Drivers involved in the wreck may be moved back in the finishing order, while drivers who slowed or stopped safely to avoid the wreck may be moved up.

    6.5 Drivers who fail to use their brakes or brake too late, causing additional contact with other cars, may be subject to penalties. While things happen quickly in short track racing, drivers must be aware of what's happening in front of them, especially during a crash. Drivers should make every effort to slow down and avoid the wreck, only navigating through it once the track is clear and safe. ARCA braking penalties will be determined at the admins' discretion, with incidents reviewed from the driver's cockpit perspective to assess if the situation could have been avoided.

  • 7.1 Retaliation or intentional wrecking will not be tolerated, including any retaliatory contact during the race (the "they hit me, so I hit them back" rule). While contact can happen, especially in short track racing, wrecking someone after initial contact is made will be considered retaliation and result in penalties. These penalties may include a points penalty, suspension, or ban from the league, depending on the severity of the incident, at the discretion of the admins/owners.

  • 8.1 All contact-related and driver behavior rules, including intentional wrecking, retaliation, and ARCA braking, will be enforced until the session times out. Violations post-race will result in penalties. After the checkered flag, drivers should return to pit road safely and avoid causing damage to other cars. Stopping in unsafe areas or intentionally wrecking after the flag may lead to penalties.

  • 9.1 Examples of black flags that will NOT be cleared include speeding on pit road, entering or exiting closed pit roads, and passing the pace car. Other situations may also be deemed non-clearable at the discretion of admins.

    9.2 Meatball black flags may be cleared if the driver believes they can still race. However, if the driver fails to meet race speeds or pace, race admins may ask them to pit for required repairs.

  • 10.1 Drivers are expected to leave pit road, get up to speed, and complete their qualifying laps without using nefarious tactics or "cheesing." Admins may save replays from qualifying sessions and will review qualifying laps for unfair tactics.

  • 11.1 All registered drivers must use the series-provided contingency package, which includes a banner and side stickers. The banner must remain unchanged in color, while side stickers must stay in the template position but can be color-matched to the car. Failing to use the provided contingencies or making unapproved modifications, discovered before, during, or after the race, will result in a points penalty.